It's Here!
Mar. 12th, 2026 09:00 pmFree to view now until the 18th, GMT, I assume.
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I suffer mightily from sunk cost fallacy, and I've developed a constellation of rulesets to help me navigate this. One of the most effective techniques I've discovered is being able to simulate physically throwing things away.
All my projects have a trash folder, and any time I need to rewrite a chapter or cut something, it goes in the trash. The idea here is if I made a horrible mistake, I can still dig it out of the trash, just like I would in my office at home. Dig rate is like... less than 1 percent. I've dug something out of the trash maybe once. But the possibility of being able to dig things out of the trash has made it a lot easier to cut darlings.
This past week I was trying to decide which story to finish next and I was pretty meh on most of them. I looked at all the drafts and general cruft lying around, and I set up a trash can, and I started throwing stuff in it. I was ruthless. Anything less than X words, gone. Concepts that have been sitting around a few years that I never "got around to" are clearly not interesting enough to pursue, so gone. A muddled concept that split into two drafts, because I couldn't figure out a clear direction? Both parts gone. (These are the worst, by the way.) Hate this idea now? Goes without saying, maybe, but gone!
By the end of it, I'd whittled down my graveyard to such an extent I realized... I'm done? I'm done. I'm finished with this generation of pen names. I did the thing, and it's time to move on. And I felt it this time. It wasn't, "I should retire this pen," it was, "This pen is retired now. There's nothing left to write for it."
As someone who drags pen names around for years, this was very liberating. So I've spent the last few days chasing down outstanding royalty payouts, deleting unnecessary accounts, and turning off auto-renewal on domains. It's very cleansing.
I was going to do another post but forget that noise, I'll put it right here.
Over the past few years I have been given advice by people who are much better at this, and I have made a point of Questioning the Premise (QTP, see Becca Syme) or going with my gut most of the time. I've sold 6,000 books which is more than average but not "a lot" so take this as you will. Shout out to all the dudes who were right who I didn't listen to.
And if you say "Renaldo you don't sell enough books to know squat about anything why should anyone care what you think," that's valid but also fuck you.
Don't worry about doing all the things. Do the things you have energy for or like. A lot of "the things" have absolutely negligible impact compared to writing good books, having solid covers that your readership recognizes, and solid passive advertising, unless you're already selling a crapton of books and you are wanting to expand into every nook and cranny.
IDK what my full strategy will be for my next pen but I ain't doin none of ^^^^ that nonsense.
Clair Obscur: Expedition 33: I wanted to love this game, but the most I could muster up was an appreciation for its artistry, world-building, and ambition. Too much of the story was left clouded, hidden behind impossible bosses, and character motivations kept opaque to preserve surprises for the audience. ( Massive spoilers behind the cut. )
On top of that, T and I both found the combat difficult in an unsatisfying way, and having to learn not just entirely different skill trees but power-up mechanisms for every character felt unnecessary. Eventually we turned the difficulty level down, which helped, but in the end it felt like we were just slogging through the final battles to get to the ending and be done with it. Disappointing.Plur1bus: Like many folks, I was eagerly anticipating this one, based on my love for Rhea Seehorn in Better Call Saul, and it lived up to that expectation -- although in other ways I wasn't sure what to expect, and it certainly kept me guessing throughout. It's hard to say much without spoilers, so I'll limit my thoughts here to being just generally impressed by it, and blown away by Seehorn's performance, and also by Karolina Wydra, who played Zosia, a tough role on several levels. Excited to see where it goes!
The 2026 Winter Olympics: Despite all the problems, I do still love the Olympics -- getting to watch and learn about different sports, witness joy and heartbreak and feats of incredible athleticism, following developing storylines and experience the unexpected. I dipped in and out of a lot of events, but I ended up spending the most time on curling. T is a fan -- it's perhaps the only Olympic sport that he'll actively sit down and watch with me -- and because the athletes are all miked, you can hear them discussing strategy with each other, which is really interesting. I also caught some figure skating; in particular, the men's and women's free programs were fascinating case studies in the folly of expectations, and I genuinely loved watching the two gold medal winners put in the performances of their lives.
Yang Moli after the events of episode 32.
(Slight deviations from canon)